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Видео ютуба по тегу The Gamedev Guru

251  How to decide to use structures or classes
251 How to decide to use structures or classes
The Gamedev Guru | Unity Performance Expertise Live Stream
The Gamedev Guru | Unity Performance Expertise Live Stream
146  What is Ripgrep
146 What is Ripgrep
574  Activating DLSS in latest Unity version
574 Activating DLSS in latest Unity version
315  Collision matrix settings in unity
315 Collision matrix settings in unity
272 How to avoid '==' operator in Unity Development
272 How to avoid '==' operator in Unity Development
How Gamers Think Video Games Are Made...
How Gamers Think Video Games Are Made...
326  How do we use addressables in unity
326 How do we use addressables in unity
67. Performance cost of shaders
67. Performance cost of shaders
154  Example of an auto regenerated class
154 Example of an auto regenerated class
267 Use cases of some architectures in Unity Development
267 Use cases of some architectures in Unity Development
153  Automatic Code Regeneration  with T4 Text Templating
153 Automatic Code Regeneration with T4 Text Templating
273 == null vs is null in Unity
273 == null vs is null in Unity
324  Why do you need addressables
324 Why do you need addressables
203 What is Lightmap Baking
203 What is Lightmap Baking
61. Testing at lower CPU frequencies - Why?!
61. Testing at lower CPU frequencies - Why?!
310  Usage ideas for command pattern in game development
310 Usage ideas for command pattern in game development
72. A warning about using shader keywords logo
72. A warning about using shader keywords logo
271 What is special about reference checking in Unity
271 What is special about reference checking in Unity
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